AoeStats
← waltersfs97

MegaRandom

509628652Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 54m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
1227
+16
🇭🇰 Franks · Hong Kong SAR China
1224
+16
🇺🇸 Danes · United States
1156
+20
🇩🇪 Magyars · Germany
1246
-18
🇩🇪 Sicilians · Germany
1245
-18
🇩🇪 Persians · Germany
1203
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,252 10:05 14:26 35:18 ⛏ Fast Castle
37 1,983 11:21 18:22 40:06 ⛏ Fish Boom FC
35 1,911 10:59 17:54 26:56 ⛏ Fast Castle
34 1,852 9:42 18:56 42:47 ⛏ Fast Castle
29 1,594 11:16 16:34 39:45 ⛏ Fast Castle
27 1,457 11:53 19:36 36:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,935 29,144 11,535 1,005 69,619 77,326
28,845 16,575 12,510 4,950 62,880 78,901
21,095 19,391 8,970 1,975 51,431 53,860
23,880 12,320 11,425 3,000 50,625 52,878
20,635 14,625 7,190 1,885 44,335 49,618
16,530 12,440 7,950 1,840 38,760 52,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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