AoeStats
← Armes Würstchen

MegaRandom

510141062Analyzed
4v4 RM · 17h ago on Sep 29, 2026· 71m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1063
+11
🇧🇪 Spanish · Belgium
1053
+11
🇹🇼 Sicilians · Taiwan
1006
+13
🇭🇰 Burgundians · Hong Kong SAR China
985
+14
🇩🇪 Franks · Germany
1066
-16
🇩🇪 Ethiopians · Germany
982
-14
🇩🇪 Italians · Germany
921
-11
🇩🇪 Varangians · Germany
818
-8
Player eAPM Actions Feudal Castle Imperial Opening
44 3,161 13:43 23:28 32:49 ⚔ Fish Boom into Scouts
35 2,516 10:55 14:33 31:19 ⛏ Fish Boom FC
27 1,934 11:23 18:37 34:30 ⛏ Fish Boom FC
19 1,337 10:56 17:00 34:12 ⛏ Fast Castle
18 1,297 11:07 17:12 41:01 ⚔ Fish Boom FC into Archers
18 1,301 13:00 20:02 43:32 ⚔ Fish Boom into Archers
14 1,026 19:56 22:54 26:51 ◆ FC into Fast Imp
14 993 13:11 19:38 33:06 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
54,305 29,705 52,595 6,350 142,955 147,110
49,105 43,000 23,525 5,700 121,330 141,541
39,175 38,403 33,285 6,765 117,628 139,631
43,150 28,300 31,670 8,850 111,970 129,310
44,430 19,930 14,170 6,100 84,630 92,260
21,560 23,955 19,865 5,545 70,925 85,685
15,850 24,055 17,735 2,250 59,890 66,202
14,260 24,335 15,165 3,520 57,280 61,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.