AoeStats
← DonTune

Arabia

510154473Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 59m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Varangians · Switzerland
1219
+14
🇨🇭 Persians · Switzerland
1215
+14
🇦🇷 Britons · Argentina
1204
-15
🇩🇪 Persians · Germany
1152
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,831 9:34 22:07 37:19 ⚔ Archer Rush
44 2,587 10:46 21:01 42:07 ⚔ Scout Rush
42 2,472 9:18 21:49 55:03 ⚔ Scout Rush
42 2,501 9:12 21:46 44:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,910 12,313 27,020 4,200 80,443 85,417
22,365 23,935 11,365 3,700 61,365 71,655
22,235 17,221 4,820 1,475 45,751 52,489
16,830 12,268 5,000 1,940 36,038 38,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.