AoeStats
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Nomad

506043143Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 51m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
789
+5
🇨🇳 Franks · China
747
+5
🇦🇷 Huns · Argentina
492
-5
🇦🇷 Vietnamese · Argentina
490
-5
Player eAPM Actions Feudal Castle Imperial Opening
27 1,398 15:32 27:17 48:14 ⚔ M@A Rush
20 1,015 15:24 21:29 39:39 ⛏ Fish Boom FC into Fire Galleys
13 690 18:47 27:32 — ⚔ Fish Boom FC into Skirms
7 349 14:47 — —

Resources

Player Food Wood Gold Stone Spent Collected
17,270 12,420 8,610 2,915 41,215 63,353
11,955 8,185 5,085 1,750 26,975 30,029
9,615 11,970 2,745 1,080 25,410 25,645
3,855 5,085 495 225 9,660 9,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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