AoeStats
← tomischmidd

MegaRandom

505600989Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 66m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
486
+16
🇦🇷 Vietnamese · Argentina
484
+16
🇺🇸 Britons · United States
524
-17
🇮🇩 Maya · Indonesia
456
-15
Player eAPM Actions Feudal Castle Imperial Opening
15 1,033 10:53 26:58 39:53 ⚔ Archer Rush
14 922 11:48 24:36 37:09
12 795 15:10 29:03 49:45 ⚔ Skirmisher Rush
8 568 13:28 23:22 41:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,420 16,800 22,120 2,740 71,080 80,943
23,710 18,185 16,205 2,100 60,200 68,921
15,410 16,760 15,165 2,800 50,135 57,549
18,190 17,025 7,275 1,470 43,960 54,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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