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Lombardia

509192463Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 65m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1059
+13
🇨🇱 Ethiopians · Chile
1056
+13
🇺🇸 Celts · United States
931
+18
🇲🇽 Mongols · Mexico
1007
-16
🇦🇹 Franks · Austria
998
-15
🇺🇸 Varangians · United States
941
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,488 10:13 16:55 34:51 ⛏ Fast Castle
36 2,348 11:17 19:50 34:36 ⛏ Fast Castle
32 2,075 11:03 16:39 31:25 ⛏ Fast Castle
18 1,163 11:58 17:17 33:12 ⛏ Fast Castle
17 1,132 13:21 18:48 32:13 ⛏ Fast Castle
13 849 11:00 17:54 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,020 28,868 19,545 3,155 110,588 118,156
43,385 32,631 25,680 2,705 104,401 124,856
33,570 29,305 16,115 3,210 82,200 92,948
34,995 14,480 21,805 4,915 76,195 96,069
26,310 16,867 14,765 2,795 60,737 66,614
11,975 24,734 19,370 4,370 60,449 72,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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