AoeStats
← Isaac_Hayes

Nomad

510811443Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 33m 42s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Saxons · Belarus
1380
+14
🇺🇦 Aztecs · Ukraine
1369
+14
🇧🇾 Byzantines · Belarus
1360
+15
🇩🇪 Magyars · Germany
1349
-15
🇨🇴 Tatars · Colombia
1334
-14
🇩🇪 Poles · Germany
1313
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,166 13:08 20:01 — ⚔ Fish Boom into M@A
33 1,112 13:27 19:44 — ⛏ Fish Boom FC
33 1,114 14:42 22:54 — ⛏ Fish Boom FC
29 978 13:47 17:58 — ⛏ Fish Boom FC
24 824 13:03 23:50 — ⛏ Fish Boom FC
21 705 15:14 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,730 8,721 1,870 1,955 23,276 24,785
8,300 7,733 2,275 955 19,263 20,264
6,545 6,888 1,785 765 15,983 19,228
4,745 5,596 1,860 1,605 13,806 14,042
6,850 5,456 825 525 13,656 14,296
2,450 3,939 490 330 7,209 7,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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