AoeStats
← Isaac_Hayes

Coastal Forest

510570687Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 31m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1346
+15
🇮🇹 Britons · Italy
1343
+15
🇦🇷 Magyars · Argentina
1322
+16
🇹🇷 Franks · Türkiye
1309
+16
🇨🇴 Koreans · Colombia
1351
-17
🇹🇼 Saxons · Taiwan
1339
-16
🇺🇾 Gurjaras · Uruguay
1306
-15
🇹🇼 Saxons · Taiwan
1276
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,142 11:05 16:51 — ⛏ Fast Castle
34 1,068 10:08 23:16 — ⚔ Archer Rush
23 708 10:41 15:44 — ⛏ Fish Boom FC
17 523 11:38 18:48 — ⛏ Fast Castle
6 191 — — —
4 121 — — —
4 111 — — —
0 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,305 6,220 4,920 235 21,680 22,331
9,655 6,056 3,320 100 19,131 19,727
5,975 6,729 3,400 365 16,469 19,492
3,800 2,550 400 1,635 8,385 8,594
200 0 0 0 200 176
150 0 0 0 150 244
100 0 0 0 100 168
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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