AoeStats
← Isaac_Hayes

Arena

510563081Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 48m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Danes · Spain
1460
+12
🇪🇸 Turks · Spain
1395
+14
🇪🇸 Persians · Spain
1336
+17
🇨🇴 Koreans · Colombia
1366
-15
🇩🇪 Bengalis · Germany
1366
-15
🇵🇪 Turks · Peru
1336
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,404 9:56 13:50 33:33 ⛏ Fast Castle
43 2,095 12:45 16:28 20:40 ◆ FC into Fast Imp
35 1,713 10:10 14:07 31:26 ⛏ Fast Castle
25 1,218 10:07 13:44 28:14 ⛏ Fast Castle
24 1,153 11:40 16:03 35:56 ⛏ Fast Castle
21 1,009 11:37 16:30 22:52 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
29,670 12,810 14,620 980 58,080 65,546
17,705 18,220 12,775 1,405 50,105 58,355
20,450 11,538 10,250 850 43,088 50,300
15,295 17,055 5,380 2,660 40,390 42,515
10,770 9,052 3,440 505 23,767 26,925
8,570 4,888 8,300 30 21,788 23,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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