AoeStats
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Arena

509948608Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 29m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
812
+16
🇺🇸 Turks · United States
806
+16
🇩🇪 Saxons · Germany
826
-17
🇩🇪 Goths · Germany
780
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 882 13:14 18:49 23:29 ◆ FC into Fast Imp
29 853 12:21 17:33 21:48 ◆ FC into Fast Imp
19 572 11:30 19:41 — ⚔ Archer Rush
9 279 12:43 23:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,095 4,915 1,755 750 15,515 17,993
6,235 4,000 3,350 0 13,585 14,788
5,400 3,525 3,200 0 12,125 14,475
3,825 4,125 1,120 850 9,920 10,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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