AoeStats
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Black Forest

510177414Analyzed
3v3 RM · 14h ago on Sep 29, 2026· 43m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1038
+11
🇹🇷 Ethiopians · Türkiye
1030
+11
🇹🇷 Britons · Türkiye
717
+24
🇪🇸 Byzantines · Spain
940
-16
🇦🇷 Danes · Argentina
909
-15
🇦🇷 Chinese · Argentina
906
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,572 12:49 18:52 33:04 ⛏ Fast Castle
27 1,173 12:12 16:45 32:23 ⛏ Fast Castle
25 1,095 11:54 18:13 35:06 ⛏ Fast Castle
25 1,068 13:02 17:17 31:05 ⛏ Fast Castle
22 939 11:51 20:13 34:30 ⛏ Fast Castle
11 472 12:59 21:35 38:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,220 13,906 12,260 2,450 46,836 53,223
17,095 12,414 10,960 2,250 42,719 50,804
18,700 10,233 9,865 1,935 40,733 50,776
11,735 12,398 4,580 1,475 30,188 39,845
11,085 9,402 4,195 1,725 26,407 27,200
7,625 6,439 3,835 3,550 21,449 22,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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