AoeStats
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Lombardia

509493308Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 82m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
962
+15
🇺🇸 Vietnamese · United States
923
+17
🇺🇸 Japanese · United States
919
+17
🇲🇽 Koreans · Mexico
951
-17
🇦🇷 Saxons · Argentina
932
-16
🇩🇪 Britons · Germany
922
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 2,290 10:55 18:09 36:53 ⚔ Archer Rush
23 1,863 12:17 16:49 31:27 ⛏ Fast Castle
20 1,631 11:02 28:21 39:22 ⚔ Archer Rush
17 1,442 13:03 22:18 38:51 ⚔ Archers into Skirms
14 1,155 13:21 19:26 36:23 ⛏ Fast Castle
12 989 13:11 22:51 37:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,425 32,159 22,350 5,635 105,569 128,372
32,415 25,982 38,120 2,150 98,667 102,304
26,230 40,990 23,625 3,235 94,080 135,119
35,400 26,476 18,260 4,565 84,701 90,095
33,530 21,381 19,995 5,815 80,721 122,799
25,265 29,123 12,515 4,190 71,093 71,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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