AoeStats
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MegaRandom

510475064Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 28m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Maya · Japan
784
+9
🇨🇳 Franks · China
728
+11
🇺🇸 Spanish · United States
712
+11
🇺🇸 Cumans · United States
611
+18
🇵🇱 Danes · Poland
670
-14
🇷🇴 Bohemians · Romania
609
-12
🇮🇳 Franks · India
586
-11
🇮🇳 Khmer · India
552
-9
Player eAPM Actions Feudal Castle Imperial Opening
23 651 10:46 14:34 — ⚔ FC into Scouts
17 490 11:46 20:45 — ⛏ Fast Castle
16 455 14:09 24:04 — ⚔ FC into Archers
13 369 15:49 20:06 — ⛏ Fast Castle
11 302 10:39 26:59 — ⛏ Fast Castle
10 275 13:42 19:43 — ⛏ Fast Castle
6 172 12:03 17:25 — ⛏ Fast Castle
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,705 4,865 390 750 12,710 14,658
6,150 4,135 775 850 11,910 13,842
4,830 4,430 2,425 0 11,685 12,382
5,225 2,875 1,660 750 10,510 12,079
4,125 3,057 990 650 8,822 10,014
4,675 2,505 200 280 7,660 8,734
2,950 1,475 250 100 4,775 5,252
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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