AoeStats
← djd1993

Yucatan

510608811Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 59m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
889
+15
🇩🇪 Varangians · Germany
825
+19
🇬🇧 Varangians · United Kingdom
871
-17
🇨🇭 Wei · Switzerland
870
-32
Player eAPM Actions Feudal Castle Imperial Opening
27 1,621 10:35 14:45 38:38 ⛏ Fast Castle
25 1,468 10:26 18:28 34:36 ⛏ Fast Castle
10 605 12:36 27:28 50:51 ⛏ Fast Castle
6 388 11:19 18:04 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,510 14,500 15,820 3,550 74,380 94,537
19,840 14,370 13,980 4,915 53,105 64,447
20,005 12,920 10,505 5,055 48,485 61,765
8,650 4,355 2,950 1,400 17,355 21,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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