AoeStats
← djd1993

Nomad

508877705Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 36m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Persians · Slovakia
924
+17
🇨🇿 Wu · Czechia
923
+17
🇻🇳 Persians · Vietnam
1014
-19
🇬🇧 Varangians · United Kingdom
886
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,106 15:40 20:28 — ⛏ Fish Boom FC
27 983 13:36 19:45 — ⛏ Fish Boom FC
18 644 13:52 22:22 — ⛏ Fish Boom FC
10 361 12:53 20:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,590 11,595 7,210 1,245 31,640 32,536
8,725 8,745 1,660 2,250 21,380 25,596
5,915 4,780 2,035 1,690 14,420 15,088
6,620 4,115 1,965 850 13,550 15,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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