AoeStats
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Arena

509313541Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 5m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
813
+18
🇮🇩 Bohemians · Indonesia
812
+18
🇨🇳 Poles · China
810
+18
🇨🇳 Cumans · China
771
+20
🇬🇧 Lithuanians · United Kingdom
925
-21
🇫🇮 Saxons · Finland
891
-20
🇩🇪 Dravidians · Germany
846
-18
762
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 155 — — —
27 151 — — —
24 133 — — —
23 127 — — —
19 103 — — —
17 94 — — —
15 83 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 125 0 0 1,125 1,218
950 125 0 0 1,075 1,007
1,000 25 0 0 1,025 1,271
750 175 0 0 925 949
600 175 50 0 825 753
600 150 0 0 750 613
450 175 50 0 675 666
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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