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Black Forest

509373180Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 65m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
862
+14
🇫🇷 Spanish · France
830
+16
🇸🇦 Ethiopians · Saudi Arabia
829
-15
🇸🇦 Saxons · Saudi Arabia
822
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 1,089 11:30 15:20 29:24 ⛏ Fast Castle
17 1,143 16:19 24:47 37:59 ⛏ Fish Boom FC
14 913 14:33 22:08 33:49 ⛏ FC into Fish Boom
13 860 13:07 18:40 32:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,120 28,240 24,225 4,260 84,845 90,813
25,790 23,715 17,500 3,095 70,100 77,956
32,930 20,397 12,750 2,670 68,747 78,985
23,580 18,614 12,575 2,150 56,919 59,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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