AoeStats
← Xhour

Black Forest

509363253Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 54m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
845
+17
🇫🇷 Spanish · France
812
+18
🇪🇸 Khmer · Spain
905
-19
🇪🇸 Saxons · Spain
831
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,148 13:51 16:59 31:34 ⛏ Fish Boom FC
17 938 18:34 27:02 42:01 ⚔ Fish Boom into Towers FC
17 925 13:33 19:27 34:51 ⛏ Fast Castle
14 783 13:47 22:26 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,010 21,662 25,745 3,680 80,097 89,578
25,155 22,379 19,625 3,565 70,724 80,135
31,375 17,728 14,715 4,850 68,668 101,684
22,240 18,124 12,315 1,950 54,629 105,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.