AoeStats
← Carpii

Fortress

510145288Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 45m 6s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1386
+17
🇩🇪 Lithuanians · Germany
1363
+18
🇩🇪 Bohemians · Germany
1360
+18
🇦🇹 Italians · Austria
1339
+19
🇩🇪 Mapuche · Germany
1437
-20
🇩🇪 Persians · Germany
1417
-18
🇨🇳 Danes · China
1417
-18
🇦🇷 Bengalis · Argentina
1356
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,536 9:09 12:42 27:28 ⛏ Fast Castle
34 1,531 7:31 11:09 26:29 ⛏ Fast Castle
34 1,548 7:17 11:55 27:23 ⛏ Fast Castle
31 1,405 6:48 11:49 25:06 ⛏ Fast Castle
29 1,300 7:46 11:54 28:26 ⛏ Fast Castle
23 1,022 8:22 12:21 28:05 ⛏ Fast Castle
22 1,007 6:42 10:49 24:46 ⛏ Fast Castle
21 937 9:38 13:34 28:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,920 28,945 29,265 3,000 104,130 111,760
37,750 42,335 11,235 460 91,780 97,314
20,970 21,125 18,435 4,160 64,690 75,058
31,105 16,305 15,130 1,020 63,560 68,464
15,610 27,576 14,255 3,710 61,151 71,607
23,145 14,510 15,970 1,420 55,045 62,697
20,975 19,171 9,275 2,330 51,751 66,706
21,440 18,835 8,285 1,770 50,330 64,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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