AoeStats
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Pilgrims

508769171Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 1m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1625
+13
🇧🇷 Georgians · Brazil
1589
+14
🇲🇽 Vikings · Mexico
1578
+14
🇺🇸 Varangians · United States
1474
+18
🇦🇷 Sicilians · Argentina
1579
-16
🇨🇳 Georgians · China
1555
-15
🇲🇽 Japanese · Mexico
1525
-14
🇦🇷 Vietnamese · Argentina
1509
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 97 — — —
44 65 — — —
28 41 — — —
24 36 — — — ⛏ Fish Boom
16 23 — — —
7 11 — — —
5 8 — — —
2 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 450 0 100 550 42
0 450 0 100 550 62
0 500 0 0 500 322
150 175 0 0 325 153
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 20
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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