AoeStats
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Arena

510256155Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 44m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Burgundians · New Zealand
973
+14
🇳🇿 Persians · New Zealand
970
+14
🇳🇿 Saxons · New Zealand
963
+14
🇨🇴 Magyars · Colombia
949
-41
🇺🇸 Celts · United States
939
-15
🇫🇷 Byzantines · France
896
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,448 11:10 15:46 30:34 ⛏ Fast Castle
32 1,438 10:55 14:26 34:28 ⛏ Fast Castle
23 1,004 12:08 18:07 — ⛏ Fast Castle
20 878 11:51 17:23 — ⛏ Fast Castle
17 777 13:33 20:29 27:39 ⛏ Fast Castle
7 325 15:29 27:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,545 20,855 18,945 2,150 64,495 74,663
20,130 18,475 13,070 3,120 54,795 59,198
13,855 10,790 5,515 1,405 31,565 37,061
12,995 12,018 3,275 2,900 31,188 36,017
11,835 8,535 2,830 1,420 24,620 32,220
7,250 8,010 3,920 650 19,830 30,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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