AoeStats
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Nomad

510048596Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 34m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
929
+16
🇺🇸 Celts · United States
908
+17
🇺🇸 Danes · United States
861
+19
🇮🇳 Huns · India
952
-18
🇭🇰 Spanish · Hong Kong SAR China
952
-18
🇪🇸 Maya · Spain
890
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 593 14:12 20:32 — ⛏ Fish Boom FC
17 600 15:33 23:06 — ⛏ Fish Boom
16 563 14:36 23:11 — ⛏ Fish Boom into Galleys FC
13 451 15:59 21:21 — ⛏ Fish Boom FC
9 299 17:44 23:13 — ⛏ Fish Boom FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,455 6,970 6,240 100 26,765 28,329
8,460 6,926 1,595 2,450 19,431 20,823
8,570 5,120 1,680 1,600 16,970 17,391
6,350 5,590 2,350 1,540 15,830 16,099
5,775 4,111 1,060 930 11,876 14,092
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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