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African Clearing

510947659Analyzed
4v4 RM · 9h ago on Oct 3, 2026· 45m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1110
+10
🇨🇳 Persians · China
1084
+11
🇨🇳 Italians · China
952
+16
🇭🇰 Magyars · Hong Kong SAR China
863
+19
🇺🇸 Saxons · United States
1005
-16
🇯🇵 Italians · Japan
972
-15
🇦🇷 Goths · Argentina
945
-13
🇭🇰 Vietnamese · Hong Kong SAR China
907
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,829 13:46 17:53 43:12 ⛏ Fast Castle
41 1,856 13:19 25:55 — ⚔ Tower Rush
40 1,815 13:57 19:39 35:00 ⛏ Fast Castle
31 1,412 14:50 18:51 38:16 ⛏ Fast Castle
31 1,401 14:44 18:21 38:59 ⛏ Fast Castle
19 867 12:39 32:28 43:47 ⚔ M@A Rush
17 767 14:50 27:05 — ⚔ Drush into Archers into Skirms
15 691 15:52 22:00 38:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,320 19,938 9,955 4,075 55,288 68,486
25,590 11,480 13,490 1,250 51,810 57,822
19,565 9,660 6,605 1,700 37,530 43,274
12,725 13,040 6,670 3,135 35,570 36,422
20,015 10,592 1,660 1,830 34,097 36,213
14,400 10,395 2,560 1,750 29,105 33,243
8,665 7,020 3,115 850 19,650 21,740
7,410 5,106 1,565 1,175 15,256 17,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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