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Arena

510940649Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 66m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1097
+13
🇺🇸 Japanese · United States
1023
+16
🇨🇳 Khmer · China
959
+18
🇭🇰 Wei · Hong Kong SAR China
841
+22
🇲🇽 Persians · Mexico
1143
-23
🇲🇽 Franks · Mexico
1002
-17
🇲🇽 Varangians · Mexico
957
-15
🇲🇽 Britons · Mexico
937
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 3,088 9:52 14:37 31:42 ⛏ Fast Castle
31 2,051 11:15 14:55 30:21 ⛏ Fast Castle
28 1,873 9:00 13:04 34:21 ⛏ Fast Castle
25 1,691 9:32 17:17 37:22 ⛏ Fast Castle
25 1,645 11:44 17:02 36:08 ⛏ Fast Castle
17 1,102 11:37 17:43 32:50 ⛏ Fast Castle
16 1,085 10:21 16:28 31:11 ⛏ Fast Castle
15 996 11:30 16:19 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
120,540 20,055 52,385 5,600 198,580 206,274
68,590 31,570 27,760 3,750 131,670 150,645
46,910 57,585 23,085 3,105 130,685 160,063
49,785 36,702 23,220 3,700 113,407 120,972
55,275 24,170 19,895 1,650 100,990 131,440
23,240 39,875 16,485 2,800 82,400 99,324
17,495 25,105 16,910 3,755 63,265 68,171
20,910 22,210 4,820 2,650 50,590 56,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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