AoeStats
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Arabia

508491373Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 53m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
1061
+16
🇬🇧 Varangians · United Kingdom
1030
+17
🇬🇧 Vietnamese · United Kingdom
971
+20
🇬🇧 Vietnamese · United Kingdom
1088
-19
🇬🇧 Franks · United Kingdom
1050
-17
🇬🇧 Britons · United Kingdom
1035
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,210 10:08 23:59 41:43 ⚔ M@A into Archers
36 1,947 11:28 16:31 — ⛏ Fast Castle
26 1,373 9:35 22:36 42:52 ⚔ Skirmisher Rush
21 1,144 10:17 24:25 43:50 ⚔ Scout Rush
19 1,028 11:57 22:04 40:12 ⚔ Skirmisher Rush
16 865 11:41 22:04 39:20 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,820 15,871 10,740 3,100 47,531 52,274
23,240 8,691 10,020 2,350 44,301 45,849
14,850 15,017 4,420 1,700 35,987 36,942
11,015 11,738 10,125 2,175 35,053 36,434
18,615 7,381 8,625 200 34,821 35,161
14,600 13,643 3,900 2,250 34,393 37,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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