AoeStats
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Lombardia

508484144Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 46m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1060
+15
🇦🇷 Franks · Argentina
990
+51
🇸🇪 Varangians · Sweden
963
+19
🇬🇧 Byzantines · United Kingdom
1080
-19
🇬🇧 Varangians · United Kingdom
1048
-18
🇬🇧 Vietnamese · United Kingdom
986
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,470 12:05 16:23 35:48 ⛏ Fast Castle
27 1,264 10:20 15:24 38:56 ⛏ Fast Castle
24 1,128 11:21 20:01 36:31 ⛏ Fast Castle
23 1,065 10:39 19:13 32:28 ⛏ Fast Castle
17 790 11:27 19:07 34:52 ⛏ Fast Castle
14 677 11:49 21:43 39:02 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,525 12,274 17,560 1,500 61,859 65,829
25,960 17,277 9,640 3,625 56,502 61,077
22,360 11,435 11,260 2,500 47,555 59,844
12,200 9,511 6,255 1,620 29,586 32,890
13,795 7,090 4,470 1,700 27,055 30,070
9,400 8,470 2,475 1,740 22,085 24,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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