AoeStats
← Dara_Shikoh

Arena

509016894Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 55m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
947
+4
🇨🇦 Danes · Canada
679
+12
🇺🇸 Khmer · United States
675
+12
🇺🇸 Hindustanis · United States
464
+21
🇦🇷 Turks · Argentina
649
-21
🇦🇷 Lithuanians · Argentina
642
-14
🇨🇳 Huns · China
632
-13
🇧🇴 Gurjaras · Bolivia
473
-8
Player eAPM Actions Feudal Castle Imperial Opening
26 1,467 10:32 17:54 33:18 ⛏ Fast Castle
22 1,206 14:37 18:35 42:54 ⛏ Fast Castle
19 1,039 11:22 19:38 34:02 ⛏ Fast Castle
17 924 10:45 15:29 30:21 ⛏ Fast Castle
16 869 13:21 23:06 — ⛏ Fast Castle
14 768 10:32 15:04 33:53 ⛏ Fast Castle
11 591 13:37 20:12 36:32 ⛏ Fast Castle
11 628 12:30 18:20 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,525 23,105 22,325 1,050 91,005 97,707
30,235 27,945 17,995 850 77,025 85,676
33,430 18,220 15,920 1,700 69,270 95,158
18,370 12,980 8,505 4,860 44,715 55,340
15,800 14,610 7,200 2,265 39,875 49,637
18,635 9,680 7,485 1,950 37,750 37,771
13,095 11,095 8,930 2,700 35,820 37,320
7,345 8,885 485 850 17,565 18,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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