Fortress
510410901Analyzed1v1 RM
·
14h ago on Sep 30, 2026·
101m 51s·
2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
sebojo's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 2,650 analysed 1v1 players on Fortress.
sebojo
D
Feudal Age
9:37
vs 7:43
btm 7%
Castle Age
16:22
vs 12:36
btm 12%
Imperial Age
43:38
vs 27:25
btm 1%
eAPM
11
vs 26
btm 6%
First military
3:31
vs 13:31
top 1%
▼
Slow Feudal Age at 9:37 — slower than 93% of analysed players on Fortress
▼
Slow Castle Age at 16:22 — slower than 88% of analysed players on Fortress
▼
Slow Imperial Age at 43:38 — slower than 99% of analysed players on Fortress
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom after the Feudal click (7:59) — usually safest before it
▲
Early military at 3:31 (Militia) — earlier than 99% of analysed players on Fortress
▲
Town centers almost never idle — 18s across the first 16:22
BetterPlay87
C
Feudal Age
7:08
vs 7:43
top 23%
Castle Age
14:52
vs 12:36
btm 21%
Imperial Age
42:44
vs 27:25
btm 1%
eAPM
18
vs 26
btm 25%
First military
17:34
vs 13:31
btm 15%
▲
Fast Feudal Age at 7:08 — faster than 77% of analysed players on Fortress
▼
Slow Castle Age at 14:52 — slower than 79% of analysed players on Fortress
▼
Slow Imperial Age at 42:44 — slower than 99% of analysed players on Fortress
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 17:34 (Battle Elephant) — later than 85% of analysed players on Fortress
▲
Town centers almost never idle — 41s across the first 14:52