AoeStats
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Fortress

510410901Analyzed
1v1 RM · 12h ago on Sep 30, 2026· 101m 51s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
264
+22
🇦🇷 Khmer · Argentina
413
-22
Player eAPM Actions Feudal Castle Imperial Opening
18 1,817 7:08 14:52 42:44 ⛏ Fast Castle
11 1,139 9:37 16:22 43:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,680 25,520 15,510 2,720 74,430 76,762
18,500 24,455 21,820 3,780 68,555 68,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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