AoeStats
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Baltic

510636881Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 37m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1369
+11
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1368
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1307
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🇨🇾 Byzantines · Cyprus
1154
+20
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1270
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1257
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🇻🇳 Dravidians · Vietnam
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1204
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Player eAPM Actions Feudal Castle Imperial Opening
52 1,958 10:35 22:18 35:17 ⛏ Fish Boom
45 1,704 12:57 24:22 — ⛏ Fish Boom into Galleys FC
45 1,688 13:34 17:30 — ⛏ Fish Boom FC
38 1,427 14:05 18:50 — ⛏ Fish Boom FC
36 1,374 11:39 16:32 32:24 ⛏ Fish Boom FC
34 1,283 11:04 23:05 — ⚔ Scout Rush
21 780 10:34 16:26 — ⛏ Fish Boom FC
18 671 12:48 22:04 29:20 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,025 21,160 7,760 950 37,895 41,436
15,270 12,560 5,505 1,500 34,835 39,731
16,360 11,405 5,860 1,020 34,645 35,957
12,720 8,950 5,470 1,200 28,340 35,244
8,060 10,625 3,015 2,155 23,855 24,866
8,840 9,940 3,695 200 22,675 23,661
6,665 8,063 2,610 1,640 18,978 25,900
6,535 5,657 1,095 650 13,937 14,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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