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Arena

510612719Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 45m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1400
+15
🇨🇳 Bulgarians · China
1320
+18
🇦🇷 Turks · Argentina
1316
+18
🇻🇳 Japanese · Vietnam
1291
+19
🇹🇷 Cumans · Türkiye
1399
-18
🇭🇰 Mongols · Hong Kong SAR China
1390
-19
🇭🇺 Romans · Hungary
1370
-18
🇩🇪 Saxons · Germany
1304
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,425 9:30 20:03 25:52 ⛏ Fast Castle
52 2,346 9:59 14:56 28:08 ⛏ Fast Castle
50 2,278 10:36 14:09 34:49 ⛏ Fast Castle
42 1,901 11:30 15:35 20:44 ◆ FC into Fast Imp
36 1,650 11:06 14:55 29:24 ⛏ Fast Castle
28 1,256 11:49 15:28 44:16 ⛏ Fast Castle
25 1,129 10:12 14:16 27:40 ⛏ Fast Castle
21 958 10:27 17:39 28:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,785 20,325 23,900 3,875 81,885 89,145
31,090 30,578 13,695 950 76,313 84,879
30,460 14,370 20,100 1,700 66,630 70,222
26,230 15,625 10,070 4,975 56,900 59,533
16,895 15,720 8,950 2,450 44,015 44,969
9,535 19,480 7,055 4,285 40,355 41,819
15,030 15,899 7,865 980 39,774 43,375
15,090 15,545 4,240 2,355 37,230 41,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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