AoeStats
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Lombardia

509951594Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 49m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Armenians · Italy
1332
+14
🇨🇴 Burgundians · Colombia
1262
+16
🇩🇰 Tatars · Denmark
1284
-15
🇩🇰 Varangians · Denmark
1284
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,289 9:51 22:45 38:49 ⚔ Archer Rush
41 2,022 10:39 21:44 39:54 ⚔ Scout Rush
40 1,994 10:17 15:28 48:19 ⛏ Fast Castle
37 1,835 11:01 16:07 45:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,365 8,986 16,745 2,565 52,661 58,194
21,215 12,080 8,695 580 42,570 44,929
12,055 14,162 12,185 850 39,252 47,704
9,655 11,399 9,205 850 31,109 38,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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