AoeStats
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Lombardia

509942574Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 58m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1306
+16
🇩🇪 Bohemians · Germany
1299
+16
🇩🇰 Tatars · Denmark
1300
-16
🇩🇰 Varangians · Denmark
1300
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,425 11:00 16:06 34:46 ⛏ Fast Castle
36 2,126 10:14 14:41 31:55 ⛏ Fast Castle
33 1,960 10:34 14:17 30:07 ⛏ Fast Castle
30 1,768 10:49 14:33 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,195 32,559 15,290 3,425 89,469 94,683
37,715 30,126 14,455 4,050 86,346 97,509
38,435 15,562 20,120 3,650 77,767 81,274
27,630 21,685 16,105 2,660 68,080 70,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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