AoeStats
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Lombardia

509934107Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 54m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Italians · Uruguay
1428
+11
🇦🇷 Hindustanis · Argentina
1303
+17
🇩🇰 Tatars · Denmark
1314
-14
🇩🇰 Varangians · Denmark
1314
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,342 8:55 32:06 — ⚔ Archers into Skirms into Towers
39 2,084 10:15 15:21 36:33 ⚔ FC into Skirms
39 2,120 11:10 23:38 39:31 ⚔ Skirmisher Rush
27 1,469 10:09 17:40 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,040 14,580 24,150 3,200 83,970 92,588
25,690 18,145 8,955 3,875 56,665 60,159
15,670 15,288 10,315 3,205 44,478 44,971
16,795 18,773 2,855 3,205 41,628 46,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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