Glade
503172396Analyzed1v1 RM
·
1mo ago on Aug 30, 2026·
43m 15s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
AhHeck
62 units ordered
Light Cavalry23
Pikeman15
Elite Skirmisher11
Skirmisher5
Militia3
Scorpion2
Mangonel2
Monk1
First military 20:06 — Militia
The Nasty Dan
55 units ordered
Throwing Axeman16
Paladin14
Knight13
Archer5
Trebuchet5
Spearman1
Monk1
First military 13:38 — Archer
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
AhHeck’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
The Nasty Dan’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9