Glade
503172396Analyzed1v1 RM
·
1mo ago on Aug 30, 2026·
43m 15s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
AhHeck's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 9,188 analysed 1v1 players on Glade.
AhHeck
D
Feudal Age
12:57
vs 10:41
btm 7%
Castle Age
29:42
vs 19:53
btm 2%
Imperial Age
—
vs 35:17
btm 0%
eAPM
8
vs 29
btm 1%
First military
19:45
vs 13:41
btm 17%
▼
Slow Feudal Age at 12:57 — slower than 93% of analysed players on Glade
▼
Slow Castle Age at 29:42 — slower than 98% of analysed players on Glade
▼
Low eAPM (8) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
~14 minutes with no villager queued before Castle Age — likely idle Town Center
The Nasty Dan
D
Feudal Age
11:55
vs 10:41
btm 18%
Castle Age
21:33
vs 19:53
btm 35%
Imperial Age
36:15
vs 35:17
btm 42%
eAPM
20
vs 29
btm 22%
First military
13:03
vs 13:41
top 46%
▼
Slow Feudal Age at 11:55 — slower than 82% of analysed players on Glade
▼
Low eAPM (20) — busier hands win idle time back
▼
~5 minutes with no villager queued before Castle Age — likely idle Town Center