Black Forest
505795001Analyzed4v4 RM
·
20d ago on Sep 11, 2026·
50m 50s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 331,058 analysed team-game players on Black Forest.
Ngaiiii
C
Feudal Age
14:58
vs 12:30
btm 14%
Castle Age
22:42
vs 19:39
btm 27%
Imperial Age
34:05
vs 34:30
top 46%
eAPM
16
vs 23
btm 25%
First military
21:18
vs 22:14
top 44%
▼
Slow Feudal Age at 14:58 — slower than 86% of analysed players on Black Forest
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 3:42 of the first 22:42 — keep villagers queued
madagascart
C
Feudal Age
12:41
vs 12:30
btm 46%
Castle Age
18:39
vs 19:39
top 41%
Imperial Age
—
vs 34:30
btm 0%
eAPM
5
vs 23
btm 2%
First military
30:20
vs 22:14
btm 14%
▼
Low eAPM (5) — busier hands win idle time back
▼
First military only at 30:20 (Battering Ram) — later than 86% of analysed players on Black Forest
▲
Town centers almost never idle — 11s across the first 18:39
slipoker
B
Feudal Age
13:39
vs 12:30
btm 29%
Castle Age
18:35
vs 19:39
top 41%
Imperial Age
27:00
vs 34:30
top 2%
eAPM
9
vs 23
btm 6%
First military
19:41
vs 22:14
top 35%
▲
Fast Imperial Age at 27:00 — faster than 98% of analysed players on Black Forest
▼
Low eAPM (9) — busier hands win idle time back
▲
Town centers almost never idle — 25s across the first 18:35
Nergal9964
C
Feudal Age
13:32
vs 12:30
btm 30%
Castle Age
18:31
vs 19:39
top 40%
Imperial Age
41:28
vs 34:30
btm 12%
eAPM
17
vs 23
btm 31%
First military
33:13
vs 22:14
btm 7%
▼
Slow Imperial Age at 41:28 — slower than 88% of analysed players on Black Forest
▼
First military only at 33:13 (Battering Ram) — later than 93% of analysed players on Black Forest
▲
Town centers almost never idle — 2s across the first 18:31
Ben Brankleton Jr
A
Feudal Age
10:55
vs 12:30
top 13%
Castle Age
14:59
vs 19:39
top 4%
Imperial Age
31:41
vs 34:30
top 25%
eAPM
16
vs 23
btm 25%
First military
36:12
vs 22:14
btm 4%
▲
Fast Feudal Age at 10:55 — faster than 87% of analysed players on Black Forest
▲
Fast Castle Age at 14:59 — faster than 96% of analysed players on Black Forest
▲
Fast Imperial Age at 31:41 — faster than 75% of analysed players on Black Forest
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (20:32) — usually safest before it
▼
First military only at 36:12 (Spearman) — later than 96% of analysed players on Black Forest
▲
Town centers almost never idle — 9s across the first 14:59
Ben Brankleton Sr
D
Feudal Age
18:38
vs 12:30
btm 2%
Castle Age
27:38
vs 19:39
btm 7%
Imperial Age
48:25
vs 34:30
btm 3%
eAPM
12
vs 23
btm 12%
First military
17:24
vs 22:14
top 23%
▼
Slow Feudal Age at 18:38 — slower than 98% of analysed players on Black Forest
▼
Slow Castle Age at 27:38 — slower than 93% of analysed players on Black Forest
▼
Slow Imperial Age at 48:25 — slower than 97% of analysed players on Black Forest
▼
Low eAPM (12) — busier hands win idle time back
▼
Town centers idle 7:23 of the first 27:38 — keep villagers queued
Mr. S. Holmes
D
Feudal Age
13:13
vs 12:30
btm 36%
Castle Age
23:55
vs 19:39
btm 20%
Imperial Age
37:31
vs 34:30
btm 28%
eAPM
18
vs 23
btm 34%
First military
29:41
vs 22:14
btm 15%
▼
Slow Castle Age at 23:55 — slower than 80% of analysed players on Black Forest
▼
First military only at 29:41 (Skirmisher) — later than 85% of analysed players on Black Forest
▲
Town centers almost never idle — 3s across the first 23:55
ErvilhaDaBoa 0.o !
C
Feudal Age
14:49
vs 12:30
btm 15%
Castle Age
19:24
vs 19:39
top 48%
Imperial Age
29:06
vs 34:30
top 8%
eAPM
13
vs 23
btm 16%
First military
27:08
vs 22:14
btm 24%
▼
Slow Feudal Age at 14:49 — slower than 85% of analysed players on Black Forest
▲
Fast Imperial Age at 29:06 — faster than 92% of analysed players on Black Forest
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more