AoeStats
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Arena

510546259Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 33m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1137
+18
🇨🇳 Italians · China
1129
+18
🇮🇳 Mongols · India
1181
-18
🇮🇳 Varangians · India
1178
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 1,669 11:21 15:33 — ⛏ Fast Castle
37 1,256 10:53 17:34 — ⛏ Fast Castle
32 1,067 10:31 14:48 29:24 ⛏ Fast Castle
26 890 12:35 17:08 22:27 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
13,695 8,080 5,500 1,505 28,780 29,606
12,005 5,270 5,570 1,400 24,245 25,399
10,560 6,190 2,685 750 20,185 22,156
5,925 6,070 4,235 685 16,915 18,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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