AoeStats
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Oasis

509922109Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 54m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Mongols · Finland
1049
+17
🇨🇦 Romans · Canada
1044
+17
🇬🇧 Chinese · United Kingdom
1039
+17
🇨🇳 Bohemians · China
1018
+18
🇳🇱 Tatars · Netherlands
1092
-19
🇩🇪 Danes · Germany
1078
-18
🇫🇮 Cumans · Finland
1065
-17
🇮🇪 Celts · Ireland
1012
-27
Player eAPM Actions Feudal Castle Imperial Opening
38 2,062 8:58 31:08 39:53 ⚔ Scout Rush
34 1,881 11:53 16:40 39:57 ⛏ Fast Castle
32 1,766 9:05 21:45 33:49 ⚔ M@A into Archers
26 1,429 12:15 25:02 38:26 ⚔ Scout Rush
25 1,361 11:09 15:01 37:47 ⛏ Fast Castle
23 1,280 11:45 20:34 44:04 ⛏ Fast Castle
22 1,204 11:39 15:51 35:31 ⛏ Fast Castle
11 593 10:46 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,420 26,495 19,320 3,690 79,925 92,988
29,110 19,390 19,285 950 68,735 75,945
30,725 19,230 11,480 2,300 63,735 67,619
25,080 31,895 5,035 1,700 63,710 75,320
w
20,390 20,647 10,475 3,720 55,232 66,449
12,300 17,705 15,170 4,650 49,825 63,040
16,290 8,560 6,165 2,800 33,815 41,987
3,340 2,925 190 145 6,600 7,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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