AoeStats
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Arena

509914670Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 41m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1215
+10
🇺🇸 Wei · United States
1185
+11
🇲🇽 Sicilians · Mexico
1053
+17
🇳🇱 Spanish · Netherlands
1090
-13
🇩🇪 Saxons · Germany
1076
-13
🇫🇮 Cumans · Finland
1061
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,705 9:21 17:12 26:01 ⛏ Fast Castle
37 1,527 11:21 16:41 30:11 ⛏ Fast Castle
32 1,352 11:51 32:04 — ⚔ Tower Rush
32 1,347 10:30 14:21 35:49 ⛏ Fast Castle
30 1,266 10:34 14:37 34:56 ⛏ Fast Castle
30 1,239 9:41 29:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,605 12,910 12,570 1,600 47,685 55,693
19,685 9,385 9,130 3,450 41,650 46,453
15,130 9,805 3,460 3,640 32,035 32,360
14,195 5,598 10,655 705 31,153 33,089
14,805 8,910 4,670 2,150 30,535 34,832
10,985 9,826 2,225 400 23,436 23,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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