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Nomad

510553110Analyzed
2v2 RM · 15h ago on Oct 1, 2026· 42m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1029
+15
🇫🇷 Franks · France
1008
+16
🇧🇴 Huns · Bolivia
1033
-16
🇧🇴 Varangians · Bolivia
987
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,264 15:22 19:47 — ⛏ Fish Boom FC
26 1,102 17:25 22:26 37:25 ⛏ Fish Boom FC
19 822 15:37 19:32 36:47 ⛏ Fish Boom FC
18 759 14:52 20:57 30:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,710 12,460 9,080 1,810 43,060 47,049
16,205 12,445 9,025 3,100 40,775 48,837
12,050 14,293 8,160 3,720 38,223 45,453
13,180 10,700 5,805 3,100 32,785 35,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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