AoeStats
← Enkidu

Nomad

510166667Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 59m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1212
+17
🇨🇳 Huns · China
1197
+17
🇨🇳 Saracens · China
1111
+20
🇦🇹 Vietnamese · Austria
1246
-19
🇦🇹 Varangians · Austria
1226
-18
🇦🇹 Berbers · Austria
1196
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,782 13:36 17:54 41:31 ⛏ Fish Boom FC
44 2,622 15:35 21:57 37:34 ⚔ Fish Boom into Scouts
33 1,951 13:58 22:32 40:27 ⛏ Fish Boom FC
32 1,912 13:38 28:40 46:18 ⚔ Fish Boom into Archers
28 1,649 15:18 23:46 36:45 ⛏ Fish Boom into Fire Galleys into Galleys FC
19 1,143 16:51 46:52 — ⚔ Fish Boom into Scouts into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
35,770 24,536 28,820 2,690 91,816 95,383
19,170 29,850 20,390 3,000 72,410 90,039
26,430 12,400 16,005 4,355 59,190 62,712
26,980 16,773 10,965 4,450 59,168 60,876
21,215 21,378 13,855 2,160 58,608 60,323
8,535 7,075 615 1,450 17,675 17,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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