AoeStats
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Arena

509168265Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 74m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
699
+16
🇲🇽 Persians · Mexico
673
+17
🇨🇴 Franks · Colombia
642
+19
🇨🇦 Khmer · Canada
737
-19
🇺🇸 Portuguese · United States
720
-18
🇳🇿 Saxons · New Zealand
652
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 3,012 12:30 18:03 35:21 ⛏ Fast Castle
32 2,362 12:42 22:17 38:31 ⛏ Fast Castle
16 1,181 13:41 23:07 45:05 ⚔ Archer Rush
16 1,210 14:39 17:37 32:01 ⛏ Fast Castle
12 884 12:15 23:08 40:01 ⛏ Fast Castle
11 798 13:54 19:54 26:26 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
57,935 55,125 25,490 1,760 140,310 145,792
41,580 46,365 32,960 5,680 126,585 135,460
34,440 37,725 26,700 850 99,715 111,657
27,530 23,240 32,230 11,670 94,670 117,949
32,425 21,070 26,735 5,550 85,780 90,034
24,010 26,475 18,280 3,180 71,945 78,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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