MegaRandom
508676484Analyzed4v4 RM
·
10d ago on Sep 23, 2026·
62m 48s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 154,308 analysed team-game players on MegaRandom.
TrolleBolIe
C
Feudal Age
12:05
vs 11:14
btm 31%
Castle Age
22:44
vs 20:17
btm 29%
Imperial Age
44:03
vs 37:20
btm 14%
eAPM
31
vs 28
top 42%
First military
18:07
vs 14:32
btm 28%
▼
Slow Imperial Age at 44:03 — slower than 86% of analysed players on MegaRandom
▼
Loom after the Feudal click (21:36) — usually safest before it
▲
Town centers almost never idle — 5s across the first 22:44
QC FENIX
D
Feudal Age
13:17
vs 11:14
btm 15%
Castle Age
23:54
vs 20:17
btm 20%
Imperial Age
37:26
vs 37:20
btm 49%
eAPM
14
vs 28
btm 12%
First military
25:58
vs 14:32
btm 6%
▼
Slow Feudal Age at 13:17 — slower than 85% of analysed players on MegaRandom
▼
Slow Castle Age at 23:54 — slower than 80% of analysed players on MegaRandom
▼
Low eAPM (14) — busier hands win idle time back
▼
First military only at 25:58 (Tarkan) — later than 94% of analysed players on MegaRandom
▲
Town centers almost never idle — 19s across the first 23:54
^LoZo^
A
Feudal Age
9:54
vs 11:14
top 18%
Castle Age
18:25
vs 20:17
top 33%
Imperial Age
36:34
vs 37:20
top 44%
eAPM
23
vs 28
btm 37%
First military
23:10
vs 14:32
btm 11%
▲
Fast Feudal Age at 9:54 — faster than 82% of analysed players on MegaRandom
▼
Loom never researched — one lost villager costs more
▼
First military only at 23:10 (Monk) — later than 89% of analysed players on MegaRandom
MHPL
D
Feudal Age
14:15
vs 11:14
btm 8%
Castle Age
28:06
vs 20:17
btm 5%
Imperial Age
35:29
vs 37:20
top 36%
eAPM
20
vs 28
btm 28%
First military
13:27
vs 14:32
top 42%
▼
Slow Feudal Age at 14:15 — slower than 92% of analysed players on MegaRandom
▼
Slow Castle Age at 28:06 — slower than 95% of analysed players on MegaRandom
▲
Town centers almost never idle — 19s across the first 28:06
MARGONIO
D
Feudal Age
11:28
vs 11:14
btm 44%
Castle Age
27:11
vs 20:17
btm 7%
Imperial Age
47:11
vs 37:20
btm 7%
eAPM
7
vs 28
btm 3%
First military
25:33
vs 14:32
btm 7%
▼
Slow Castle Age at 27:11 — slower than 93% of analysed players on MegaRandom
▼
Slow Imperial Age at 47:11 — slower than 93% of analysed players on MegaRandom
▼
Low eAPM (7) — busier hands win idle time back
▼
First military only at 25:33 (Spearman) — later than 93% of analysed players on MegaRandom
▼
Town centers idle 9:56 of the first 27:11 — keep villagers queued
jhonskull87
D
Feudal Age
14:30
vs 11:14
btm 7%
Castle Age
36:06
vs 20:17
btm 1%
Imperial Age
48:33
vs 37:20
btm 6%
eAPM
10
vs 28
btm 6%
First military
19:35
vs 14:32
btm 22%
▼
Slow Feudal Age at 14:30 — slower than 93% of analysed players on MegaRandom
▼
Slow Castle Age at 36:06 — slower than 99% of analysed players on MegaRandom
▼
Slow Imperial Age at 48:33 — slower than 94% of analysed players on MegaRandom
▼
Low eAPM (10) — busier hands win idle time back
▼
Town centers idle 15:52 of the first 36:06 — keep villagers queued
Govekin
D
Feudal Age
15:57
vs 11:14
btm 3%
Castle Age
25:12
vs 20:17
btm 13%
Imperial Age
—
vs 37:20
btm 0%
eAPM
33
vs 28
top 38%
First military
15:27
vs 14:32
btm 44%
▼
Slow Feudal Age at 15:57 — slower than 97% of analysed players on MegaRandom
▼
Slow Castle Age at 25:12 — slower than 87% of analysed players on MegaRandom
▼
Loom after the Feudal click (13:48) — usually safest before it
▼
Town centers idle 4:57 of the first 25:12 — keep villagers queued
LordRD
D
Feudal Age
14:06
vs 11:14
btm 9%
Castle Age
26:37
vs 20:17
btm 8%
Imperial Age
43:33
vs 37:20
btm 15%
eAPM
8
vs 28
btm 4%
First military
19:39
vs 14:32
btm 21%
▼
Slow Feudal Age at 14:06 — slower than 91% of analysed players on MegaRandom
▼
Slow Castle Age at 26:37 — slower than 92% of analysed players on MegaRandom
▼
Slow Imperial Age at 43:33 — slower than 85% of analysed players on MegaRandom
▼
Low eAPM (8) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 10:57 of the first 26:37 — keep villagers queued