AoeStats
← jhonskull87

MegaRandom

508676484Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 62m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Bengalis · Norway
703
+12
🇹🇷 Bulgarians · Türkiye
673
+13
🇸🇮 Gurjaras · Slovenia
624
+15
🇲🇽 Huns · Mexico
609
+16
🇨🇱 Bulgarians · Chile
706
-19
🇲🇽 Byzantines · Mexico
668
-16
🇮🇳 Burgundians · India
543
-11
🇪🇸 Spanish · Spain
505
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 2,050 15:57 25:12 — ⚔ Drush
31 1,945 12:05 22:44 44:03 ⚔ Archers FC
23 1,451 9:54 18:25 36:34 ⛏ Fast Castle
20 1,236 14:15 28:06 35:29
14 863 13:17 23:54 37:26 ⛏ Fish Boom FC
10 645 14:30 36:06 48:33 ⚔ Fish Boom into Skirms into Scouts
8 487 14:06 26:37 43:33 ◆ Fire Galleys FC
7 460 11:28 27:11 47:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,190 24,790 14,980 5,530 75,490 96,430
25,875 18,127 16,070 1,600 61,672 93,309
23,805 17,765 17,580 850 60,000 91,997
17,825 20,780 10,525 2,985 52,115 85,238
13,885 10,700 8,735 900 34,220 43,756
15,245 10,685 6,485 650 33,065 39,772
12,950 10,548 2,705 2,450 28,653 28,299
11,110 7,905 3,320 1,730 24,065 28,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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