AoeStats
← jhonskull87

MegaRandom

508265558Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 11m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Koreans · Sweden
668
+10
🇲🇽 Persians · Mexico
646
+10
🇻🇪 Portuguese · Venezuela
386
+21
🇲🇦 Khmer · Morocco
547
-15
🇬🇧 Franks · United Kingdom
522
-14
🇨🇴 Vietnamese · Colombia
465
-12
Player eAPM Actions Feudal Castle Imperial Opening
15 172 — — —
12 138 — — —
11 129 — — —
11 134 — — —
4 45 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 400 50 0 1,750 1,826
1,150 500 50 0 1,700 2,593
1,200 475 0 0 1,675 2,805
800 700 0 0 1,500 2,368
700 100 50 0 850 868
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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