AoeStats
← Jarl

Arena

509426412Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 49m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bulgarians · Switzerland
1244
+16
🇹🇼 Vietnamese · Taiwan
1234
+16
🇨🇱 Vikings · Chile
1203
+18
🇸🇪 Dravidians · Sweden
1166
+19
🇦🇷 Hindustanis · Argentina
1316
-20
🇦🇷 Lithuanians · Argentina
1253
-18
🇪🇸 Japanese · Spain
1226
-17
🇦🇷 Georgians · Argentina
1157
-14
Compared against 534,222 analysed team-game players on Arena.
Rokototo S
Feudal Age 9:28 vs 10:55
top 6%
Castle Age 15:41 vs 16:03
top 43%
Imperial Age 29:07 vs 32:17
top 20%
eAPM 37 vs 27
top 25%
First military 16:24 vs 18:52
top 27%
▲ Fast Feudal Age at 9:28 — faster than 94% of analysed players on Arena
▲ Fast Imperial Age at 29:07 — faster than 80% of analysed players on Arena
▲ High eAPM (37) — top quarter of analysed players
▼ Loom after the Feudal click (28:27) — usually safest before it
▲ Town centers almost never idle — 2s across the first 15:41
Pancho A
Feudal Age 10:40 vs 10:55
top 38%
Castle Age 15:13 vs 16:03
top 33%
Imperial Age 29:32 vs 32:17
top 24%
eAPM 40 vs 27
top 19%
First military 13:06 vs 18:52
top 7%
▲ Fast Imperial Age at 29:32 — faster than 76% of analysed players on Arena
▲ High eAPM (40) — top quarter of analysed players
▼ Loom after the Feudal click (11:32) — usually safest before it
▲ Early military at 13:06 (Scout Cavalry) — earlier than 93% of analysed players on Arena
▲ Town centers almost never idle — 24s across the first 15:13
Jarl B
Feudal Age 11:29 vs 10:55
btm 29%
Castle Age 15:38 vs 16:03
top 42%
Imperial Age 30:41 vs 32:17
top 35%
eAPM 32 vs 27
top 38%
First military 28:13 vs 18:52
btm 9%
▼ First military only at 28:13 (Elephant Archer) — later than 91% of analysed players on Arena
▲ Town centers almost never idle — 1s across the first 15:38
DCCHEN B
Feudal Age 11:14 vs 10:55
btm 37%
Castle Age 15:58 vs 16:03
top 49%
Imperial Age 30:12 vs 32:17
top 31%
eAPM 39 vs 27
top 22%
First military 29:08 vs 18:52
btm 7%
▲ High eAPM (39) — top quarter of analysed players
▼ First military only at 29:08 (Rattan Archer) — later than 93% of analysed players on Arena
▲ Town centers almost never idle — 2s across the first 15:58
DOCCT | NahueDepino A
Feudal Age 10:35 vs 10:55
top 34%
Castle Age 14:25 vs 16:03
top 12%
Imperial Age 30:15 vs 32:17
top 31%
eAPM 36 vs 27
top 27%
First military 17:15 vs 18:52
top 35%
▲ Fast Castle Age at 14:25 — faster than 88% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 7s across the first 14:25
DOCCT | SaantiOtaal S
Feudal Age 10:08 vs 10:55
top 18%
Castle Age 14:17 vs 16:03
top 9%
Imperial Age 32:20 vs 32:17
top 50%
eAPM 41 vs 27
top 17%
First military 13:26 vs 18:52
top 8%
▲ Fast Feudal Age at 10:08 — faster than 82% of analysed players on Arena
▲ Fast Castle Age at 14:17 — faster than 91% of analysed players on Arena
▲ High eAPM (41) — top quarter of analysed players
▲ Early military at 13:26 (Spearman) — earlier than 92% of analysed players on Arena
▲ Town centers almost never idle — 2s across the first 14:16
DOCCT | Nicolax A
Feudal Age 10:06 vs 10:55
top 17%
Castle Age 15:38 vs 16:03
top 42%
Imperial Age 32:05 vs 32:17
top 48%
eAPM 49 vs 27
top 8%
First military 11:31 vs 18:52
top 3%
▲ Fast Feudal Age at 10:06 — faster than 83% of analysed players on Arena
▲ High eAPM (49) — top quarter of analysed players
▼ Loom after the Feudal click (24:03) — usually safest before it
▲ Early military at 11:31 (Spearman) — earlier than 97% of analysed players on Arena
▲ Town centers almost never idle — 1s across the first 15:38
DOCCT | Señor X A
Feudal Age 10:41 vs 10:55
top 39%
Castle Age 15:21 vs 16:03
top 36%
Imperial Age 30:10 vs 32:17
top 30%
eAPM 31 vs 27
top 41%
First military 18:53 vs 18:52
top 50%
▲ Fast Imperial Age at 30:10 — faster than 70% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 1s across the first 15:21
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