AoeStats
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Arena

509426412Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 49m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bulgarians · Switzerland
1244
+16
🇹🇼 Vietnamese · Taiwan
1234
+16
🇨🇱 Vikings · Chile
1203
+18
🇸🇪 Dravidians · Sweden
1166
+19
🇦🇷 Hindustanis · Argentina
1316
-20
🇦🇷 Lithuanians · Argentina
1253
-18
🇪🇸 Japanese · Spain
1226
-17
🇦🇷 Georgians · Argentina
1157
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,400 10:06 15:38 32:05 ⚔ FC into Scouts
41 2,010 10:08 14:17 32:20 ⛏ Fast Castle
40 1,962 10:40 15:13 29:32 ⚔ FC into Scouts
39 1,911 11:14 15:58 30:12 ⛏ Fast Castle
37 1,810 9:28 15:41 29:07 ⛏ Fast Castle
36 1,787 10:35 14:25 30:15 ⛏ Fast Castle
32 1,602 11:29 15:38 30:41 ⛏ Fast Castle
31 1,541 10:41 15:21 30:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,770 16,545 27,935 950 87,200 93,067
37,965 14,205 12,940 3,605 68,715 79,818
28,275 27,145 5,880 2,790 64,090 65,124
24,080 13,245 14,385 2,450 54,160 73,913
20,930 16,750 12,445 2,900 53,025 60,683
17,815 19,445 9,475 4,250 50,985 78,818
13,550 18,875 15,930 2,520 50,875 58,056
23,245 12,465 10,650 1,050 47,410 49,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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