AoeStats
← jphilkill

Black Forest

510306834Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 61m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1058
+15
🇬🇧 Turks · United Kingdom
1040
+15
🇩🇪 Ethiopians · Germany
1025
+16
🇩🇪 Celts · Germany
977
+18
🇭🇰 Italians · Hong Kong SAR China
1064
-18
🇹🇼 Celts · Taiwan
1034
-16
🇨🇳 Franks · China
1019
-16
🇨🇳 Bohemians · China
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,366 12:34 17:45 35:36 ⛏ Fast Castle
34 2,082 13:40 17:45 36:31 ⛏ Fast Castle
28 1,732 12:20 19:13 32:37 ⛏ Fish Boom FC
26 1,585 10:48 14:49 30:45 ⛏ Fast Castle
21 1,323 13:05 17:47 34:28 ⛏ Fish Boom FC
21 1,327 14:52 21:27 35:00 ⛏ Fast Castle
18 1,132 13:38 19:00 40:15 ⛏ Fish Boom FC
11 667 12:55 17:30 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,900 24,511 19,090 3,730 93,231 108,474
37,870 32,536 20,540 1,805 92,751 115,911
43,375 21,205 16,485 4,385 85,450 92,593
36,165 20,642 20,625 2,705 80,137 98,172
32,855 22,785 16,450 1,875 73,965 95,862
27,605 24,156 16,600 2,470 70,831 87,572
30,375 20,575 16,880 2,550 70,380 77,916
27,440 15,504 19,985 3,090 66,019 91,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.