AoeStats
← jphilkill

Nomad

510255066Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 59m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
964
+13
🇩🇪 Huns · Germany
953
+14
🇷🇺 Celts · Russia
947
+14
🇨🇦 Japanese · Canada
921
+16
🇨🇴 Varangians · Colombia
929
-15
🇨🇴 Vikings · Colombia
923
-15
🇵🇦 Varangians · Panama
905
-14
🇨🇴 Poles · Colombia
874
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,915 14:47 28:44 58:20 ⚔ Fish Boom into M@A into Archers
35 2,089 17:01 23:45 40:29 ⛏ Fish Boom FC
26 1,538 16:25 26:23 43:15 ⛏ Fish Boom
26 1,512 16:02 25:14 53:56 ⚔ Fish Boom into Scouts
25 1,489 14:30 20:41 28:14 ⛏ Fish Boom FC into Fast Imp
23 1,374 13:37 24:19 — ⚔ Fish Boom into M@A
22 1,327 16:48 22:50 48:57 ⛏ Fish Boom FC
8 481 17:19 — — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
26,130 18,455 16,660 4,370 65,615 71,610
28,020 16,775 12,090 3,125 60,010 75,991
29,325 14,410 8,335 2,250 54,320 59,917
16,590 14,515 13,150 3,750 48,005 55,063
16,710 18,125 9,050 2,000 45,885 50,383
14,735 10,440 7,335 2,275 34,785 45,310
9,030 13,004 1,735 1,250 25,019 28,992
4,525 4,445 310 1,075 10,355 9,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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